Discover tips from principals on building a successful school rewards store that motivates students.
The first step in setting up your rewards store is creating a strong team. Decide who will be involved in the process: teachers, administrators, parent volunteers, or student leaders. Assign roles like managing inventory, handling finances, overseeing student involvement, and promoting the store.
At many schools, students play a key role in running the store. Some schools have formed a “LiveSchool Council” where students help plan reward options and even run the store. Giving students leadership roles builds buy-in and makes them more excited to earn points.
For example, Antioch Middle School in Tennessee took their store to the next level with their student-run “PawMart.” Students applied for roles like cashier, order manager, and delivery person, and were even “paid” in LiveSchool points for their work. By empowering students with real responsibilities, the school not only ran the store smoothly but also gave students valuable real-world skills, boosting their engagement and reinforcing positive behavior in the process.
Once your team is in place, the next step is to decide what rewards you’ll offer students. Your options will depend on your budget, but many schools are moving toward experiential rewards like extra recess, lunch with a teacher, or game days, which are often more meaningful for students than physical prizes.
When pricing items, consider how many points students are eligible to earn each week. For instance, if students can earn 50 points per week and your store is open monthly, they’ll have about 200 points to spend. You might price smaller items at 20-30 points, medium items around 75-100, and larger incentives over 250 points. Adjust this based on your inventory and student earnings.
Don’t forget to involve students in the planning! Survey them for reward ideas and ask teachers what’s worked in their classrooms. Tailoring your rewards to different age groups or interests will help ensure the store stays relevant and exciting.
Running the store takes a dedicated team. Schools often choose between student-run, admin-run, or parent-run setups—or a combination of all three. Student-run stores like Antioch Middle’s “PawMart” have proven especially effective at getting students involved. Giving them responsibility reinforces positive behavior while also providing leadership experience.
Decide who will oversee the daily operations and make sure everyone involved understands their role.
The location of your store will depend on your space. Some schools run a mobile cart that moves between classrooms, making it easier for students to access. Others use a closet or small office for a permanent setup. For schools with limited space or resources, some have created an online store, where students place orders through a Google form and items are delivered to their homeroom the next day.
At Antioch Middle School, their student-run “PawMart” not only provided a creative way to engage students but also offered them real-world experiences. Students applied for roles such as cashier, order manager, and delivery person, helping to run the store smoothly while gaining responsibilities and leadership skills.
When your store opens is another important consideration. You can choose to run it weekly, biweekly, monthly, or even by specific grade levels. Some schools assign grade-specific shopping days to keep the process organized—for example, 3rd grade shops on Wednesdays, 4th grade on Thursdays, etc. Choose the timing that works best for your team and allows students to save points toward the rewards they want.
At Beasley Elementary, Assistant Principal, Laura Spiegel targeted the school's worst attendance days—Fridays and Mondays. The store was open on Fridays, allowing students to purchase rewards, which were then delivered on Monday. To receive their rewards, students had to be present on both days, encouraging attendance and building excitement around the store.
Not every reward needs to be a physical item. Some of the most effective and popular rewards are free or inexpensive experiences that build relationships and boost school culture. Here are a few ideas:
These rewards are not only cost-effective but also give students unique experiences that they’ll remember long after the prize is claimed.
Setting up a rewards store may seem like a big task, but with the right team, well-planned rewards, and thoughtful logistics, it can be an exciting and motivating experience for your students. Whether you’re running a student-led store or using an online system, the key is to make it engaging and fun.
The first step in setting up your rewards store is creating a strong team. Decide who will be involved in the process: teachers, administrators, parent volunteers, or student leaders. Assign roles like managing inventory, handling finances, overseeing student involvement, and promoting the store.
At many schools, students play a key role in running the store. Some schools have formed a “LiveSchool Council” where students help plan reward options and even run the store. Giving students leadership roles builds buy-in and makes them more excited to earn points.
For example, Antioch Middle School in Tennessee took their store to the next level with their student-run “PawMart.” Students applied for roles like cashier, order manager, and delivery person, and were even “paid” in LiveSchool points for their work. By empowering students with real responsibilities, the school not only ran the store smoothly but also gave students valuable real-world skills, boosting their engagement and reinforcing positive behavior in the process.
Once your team is in place, the next step is to decide what rewards you’ll offer students. Your options will depend on your budget, but many schools are moving toward experiential rewards like extra recess, lunch with a teacher, or game days, which are often more meaningful for students than physical prizes.
When pricing items, consider how many points students are eligible to earn each week. For instance, if students can earn 50 points per week and your store is open monthly, they’ll have about 200 points to spend. You might price smaller items at 20-30 points, medium items around 75-100, and larger incentives over 250 points. Adjust this based on your inventory and student earnings.
Don’t forget to involve students in the planning! Survey them for reward ideas and ask teachers what’s worked in their classrooms. Tailoring your rewards to different age groups or interests will help ensure the store stays relevant and exciting.
Running the store takes a dedicated team. Schools often choose between student-run, admin-run, or parent-run setups—or a combination of all three. Student-run stores like Antioch Middle’s “PawMart” have proven especially effective at getting students involved. Giving them responsibility reinforces positive behavior while also providing leadership experience.
Decide who will oversee the daily operations and make sure everyone involved understands their role.
The location of your store will depend on your space. Some schools run a mobile cart that moves between classrooms, making it easier for students to access. Others use a closet or small office for a permanent setup. For schools with limited space or resources, some have created an online store, where students place orders through a Google form and items are delivered to their homeroom the next day.
At Antioch Middle School, their student-run “PawMart” not only provided a creative way to engage students but also offered them real-world experiences. Students applied for roles such as cashier, order manager, and delivery person, helping to run the store smoothly while gaining responsibilities and leadership skills.
When your store opens is another important consideration. You can choose to run it weekly, biweekly, monthly, or even by specific grade levels. Some schools assign grade-specific shopping days to keep the process organized—for example, 3rd grade shops on Wednesdays, 4th grade on Thursdays, etc. Choose the timing that works best for your team and allows students to save points toward the rewards they want.
At Beasley Elementary, Assistant Principal, Laura Spiegel targeted the school's worst attendance days—Fridays and Mondays. The store was open on Fridays, allowing students to purchase rewards, which were then delivered on Monday. To receive their rewards, students had to be present on both days, encouraging attendance and building excitement around the store.
Not every reward needs to be a physical item. Some of the most effective and popular rewards are free or inexpensive experiences that build relationships and boost school culture. Here are a few ideas:
These rewards are not only cost-effective but also give students unique experiences that they’ll remember long after the prize is claimed.
Setting up a rewards store may seem like a big task, but with the right team, well-planned rewards, and thoughtful logistics, it can be an exciting and motivating experience for your students. Whether you’re running a student-led store or using an online system, the key is to make it engaging and fun.
The first step in setting up your rewards store is creating a strong team. Decide who will be involved in the process: teachers, administrators, parent volunteers, or student leaders. Assign roles like managing inventory, handling finances, overseeing student involvement, and promoting the store.
At many schools, students play a key role in running the store. Some schools have formed a “LiveSchool Council” where students help plan reward options and even run the store. Giving students leadership roles builds buy-in and makes them more excited to earn points.
For example, Antioch Middle School in Tennessee took their store to the next level with their student-run “PawMart.” Students applied for roles like cashier, order manager, and delivery person, and were even “paid” in LiveSchool points for their work. By empowering students with real responsibilities, the school not only ran the store smoothly but also gave students valuable real-world skills, boosting their engagement and reinforcing positive behavior in the process.
Once your team is in place, the next step is to decide what rewards you’ll offer students. Your options will depend on your budget, but many schools are moving toward experiential rewards like extra recess, lunch with a teacher, or game days, which are often more meaningful for students than physical prizes.
When pricing items, consider how many points students are eligible to earn each week. For instance, if students can earn 50 points per week and your store is open monthly, they’ll have about 200 points to spend. You might price smaller items at 20-30 points, medium items around 75-100, and larger incentives over 250 points. Adjust this based on your inventory and student earnings.
Don’t forget to involve students in the planning! Survey them for reward ideas and ask teachers what’s worked in their classrooms. Tailoring your rewards to different age groups or interests will help ensure the store stays relevant and exciting.
Running the store takes a dedicated team. Schools often choose between student-run, admin-run, or parent-run setups—or a combination of all three. Student-run stores like Antioch Middle’s “PawMart” have proven especially effective at getting students involved. Giving them responsibility reinforces positive behavior while also providing leadership experience.
Decide who will oversee the daily operations and make sure everyone involved understands their role.
The location of your store will depend on your space. Some schools run a mobile cart that moves between classrooms, making it easier for students to access. Others use a closet or small office for a permanent setup. For schools with limited space or resources, some have created an online store, where students place orders through a Google form and items are delivered to their homeroom the next day.
At Antioch Middle School, their student-run “PawMart” not only provided a creative way to engage students but also offered them real-world experiences. Students applied for roles such as cashier, order manager, and delivery person, helping to run the store smoothly while gaining responsibilities and leadership skills.
When your store opens is another important consideration. You can choose to run it weekly, biweekly, monthly, or even by specific grade levels. Some schools assign grade-specific shopping days to keep the process organized—for example, 3rd grade shops on Wednesdays, 4th grade on Thursdays, etc. Choose the timing that works best for your team and allows students to save points toward the rewards they want.
At Beasley Elementary, Assistant Principal, Laura Spiegel targeted the school's worst attendance days—Fridays and Mondays. The store was open on Fridays, allowing students to purchase rewards, which were then delivered on Monday. To receive their rewards, students had to be present on both days, encouraging attendance and building excitement around the store.
Not every reward needs to be a physical item. Some of the most effective and popular rewards are free or inexpensive experiences that build relationships and boost school culture. Here are a few ideas:
These rewards are not only cost-effective but also give students unique experiences that they’ll remember long after the prize is claimed.
Setting up a rewards store may seem like a big task, but with the right team, well-planned rewards, and thoughtful logistics, it can be an exciting and motivating experience for your students. Whether you’re running a student-led store or using an online system, the key is to make it engaging and fun.
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The first step in setting up your rewards store is creating a strong team. Decide who will be involved in the process: teachers, administrators, parent volunteers, or student leaders. Assign roles like managing inventory, handling finances, overseeing student involvement, and promoting the store.
At many schools, students play a key role in running the store. Some schools have formed a “LiveSchool Council” where students help plan reward options and even run the store. Giving students leadership roles builds buy-in and makes them more excited to earn points.
For example, Antioch Middle School in Tennessee took their store to the next level with their student-run “PawMart.” Students applied for roles like cashier, order manager, and delivery person, and were even “paid” in LiveSchool points for their work. By empowering students with real responsibilities, the school not only ran the store smoothly but also gave students valuable real-world skills, boosting their engagement and reinforcing positive behavior in the process.
Once your team is in place, the next step is to decide what rewards you’ll offer students. Your options will depend on your budget, but many schools are moving toward experiential rewards like extra recess, lunch with a teacher, or game days, which are often more meaningful for students than physical prizes.
When pricing items, consider how many points students are eligible to earn each week. For instance, if students can earn 50 points per week and your store is open monthly, they’ll have about 200 points to spend. You might price smaller items at 20-30 points, medium items around 75-100, and larger incentives over 250 points. Adjust this based on your inventory and student earnings.
Don’t forget to involve students in the planning! Survey them for reward ideas and ask teachers what’s worked in their classrooms. Tailoring your rewards to different age groups or interests will help ensure the store stays relevant and exciting.
Running the store takes a dedicated team. Schools often choose between student-run, admin-run, or parent-run setups—or a combination of all three. Student-run stores like Antioch Middle’s “PawMart” have proven especially effective at getting students involved. Giving them responsibility reinforces positive behavior while also providing leadership experience.
Decide who will oversee the daily operations and make sure everyone involved understands their role.
The location of your store will depend on your space. Some schools run a mobile cart that moves between classrooms, making it easier for students to access. Others use a closet or small office for a permanent setup. For schools with limited space or resources, some have created an online store, where students place orders through a Google form and items are delivered to their homeroom the next day.
At Antioch Middle School, their student-run “PawMart” not only provided a creative way to engage students but also offered them real-world experiences. Students applied for roles such as cashier, order manager, and delivery person, helping to run the store smoothly while gaining responsibilities and leadership skills.
When your store opens is another important consideration. You can choose to run it weekly, biweekly, monthly, or even by specific grade levels. Some schools assign grade-specific shopping days to keep the process organized—for example, 3rd grade shops on Wednesdays, 4th grade on Thursdays, etc. Choose the timing that works best for your team and allows students to save points toward the rewards they want.
At Beasley Elementary, Assistant Principal, Laura Spiegel targeted the school's worst attendance days—Fridays and Mondays. The store was open on Fridays, allowing students to purchase rewards, which were then delivered on Monday. To receive their rewards, students had to be present on both days, encouraging attendance and building excitement around the store.
Not every reward needs to be a physical item. Some of the most effective and popular rewards are free or inexpensive experiences that build relationships and boost school culture. Here are a few ideas:
These rewards are not only cost-effective but also give students unique experiences that they’ll remember long after the prize is claimed.
Setting up a rewards store may seem like a big task, but with the right team, well-planned rewards, and thoughtful logistics, it can be an exciting and motivating experience for your students. Whether you’re running a student-led store or using an online system, the key is to make it engaging and fun.
Running a successful school rewards store takes planning, creativity, and teamwork. Schools across the country have implemented different strategies to make their stores run smoothly and effectively, all while engaging students and promoting positive behavior. Whether you’re just starting your rewards store or looking for new ideas, here’s how schools are building and maintaining theirs!
The first step in setting up your rewards store is creating a strong team. Decide who will be involved in the process: teachers, administrators, parent volunteers, or student leaders. Assign roles like managing inventory, handling finances, overseeing student involvement, and promoting the store.
At many schools, students play a key role in running the store. Some schools have formed a “LiveSchool Council” where students help plan reward options and even run the store. Giving students leadership roles builds buy-in and makes them more excited to earn points.
For example, Antioch Middle School in Tennessee took their store to the next level with their student-run “PawMart.” Students applied for roles like cashier, order manager, and delivery person, and were even “paid” in LiveSchool points for their work. By empowering students with real responsibilities, the school not only ran the store smoothly but also gave students valuable real-world skills, boosting their engagement and reinforcing positive behavior in the process.
Once your team is in place, the next step is to decide what rewards you’ll offer students. Your options will depend on your budget, but many schools are moving toward experiential rewards like extra recess, lunch with a teacher, or game days, which are often more meaningful for students than physical prizes.
When pricing items, consider how many points students are eligible to earn each week. For instance, if students can earn 50 points per week and your store is open monthly, they’ll have about 200 points to spend. You might price smaller items at 20-30 points, medium items around 75-100, and larger incentives over 250 points. Adjust this based on your inventory and student earnings.
Don’t forget to involve students in the planning! Survey them for reward ideas and ask teachers what’s worked in their classrooms. Tailoring your rewards to different age groups or interests will help ensure the store stays relevant and exciting.
Running the store takes a dedicated team. Schools often choose between student-run, admin-run, or parent-run setups—or a combination of all three. Student-run stores like Antioch Middle’s “PawMart” have proven especially effective at getting students involved. Giving them responsibility reinforces positive behavior while also providing leadership experience.
Decide who will oversee the daily operations and make sure everyone involved understands their role.
The location of your store will depend on your space. Some schools run a mobile cart that moves between classrooms, making it easier for students to access. Others use a closet or small office for a permanent setup. For schools with limited space or resources, some have created an online store, where students place orders through a Google form and items are delivered to their homeroom the next day.
At Antioch Middle School, their student-run “PawMart” not only provided a creative way to engage students but also offered them real-world experiences. Students applied for roles such as cashier, order manager, and delivery person, helping to run the store smoothly while gaining responsibilities and leadership skills.
When your store opens is another important consideration. You can choose to run it weekly, biweekly, monthly, or even by specific grade levels. Some schools assign grade-specific shopping days to keep the process organized—for example, 3rd grade shops on Wednesdays, 4th grade on Thursdays, etc. Choose the timing that works best for your team and allows students to save points toward the rewards they want.
At Beasley Elementary, Assistant Principal, Laura Spiegel targeted the school's worst attendance days—Fridays and Mondays. The store was open on Fridays, allowing students to purchase rewards, which were then delivered on Monday. To receive their rewards, students had to be present on both days, encouraging attendance and building excitement around the store.
Not every reward needs to be a physical item. Some of the most effective and popular rewards are free or inexpensive experiences that build relationships and boost school culture. Here are a few ideas:
These rewards are not only cost-effective but also give students unique experiences that they’ll remember long after the prize is claimed.
Setting up a rewards store may seem like a big task, but with the right team, well-planned rewards, and thoughtful logistics, it can be an exciting and motivating experience for your students. Whether you’re running a student-led store or using an online system, the key is to make it engaging and fun.
Running a successful school rewards store takes planning, creativity, and teamwork. Schools across the country have implemented different strategies to make their stores run smoothly and effectively, all while engaging students and promoting positive behavior. Whether you’re just starting your rewards store or looking for new ideas, here’s how schools are building and maintaining theirs!
The first step in setting up your rewards store is creating a strong team. Decide who will be involved in the process: teachers, administrators, parent volunteers, or student leaders. Assign roles like managing inventory, handling finances, overseeing student involvement, and promoting the store.
At many schools, students play a key role in running the store. Some schools have formed a “LiveSchool Council” where students help plan reward options and even run the store. Giving students leadership roles builds buy-in and makes them more excited to earn points.
For example, Antioch Middle School in Tennessee took their store to the next level with their student-run “PawMart.” Students applied for roles like cashier, order manager, and delivery person, and were even “paid” in LiveSchool points for their work. By empowering students with real responsibilities, the school not only ran the store smoothly but also gave students valuable real-world skills, boosting their engagement and reinforcing positive behavior in the process.
Once your team is in place, the next step is to decide what rewards you’ll offer students. Your options will depend on your budget, but many schools are moving toward experiential rewards like extra recess, lunch with a teacher, or game days, which are often more meaningful for students than physical prizes.
When pricing items, consider how many points students are eligible to earn each week. For instance, if students can earn 50 points per week and your store is open monthly, they’ll have about 200 points to spend. You might price smaller items at 20-30 points, medium items around 75-100, and larger incentives over 250 points. Adjust this based on your inventory and student earnings.
Don’t forget to involve students in the planning! Survey them for reward ideas and ask teachers what’s worked in their classrooms. Tailoring your rewards to different age groups or interests will help ensure the store stays relevant and exciting.
Running the store takes a dedicated team. Schools often choose between student-run, admin-run, or parent-run setups—or a combination of all three. Student-run stores like Antioch Middle’s “PawMart” have proven especially effective at getting students involved. Giving them responsibility reinforces positive behavior while also providing leadership experience.
Decide who will oversee the daily operations and make sure everyone involved understands their role.
The location of your store will depend on your space. Some schools run a mobile cart that moves between classrooms, making it easier for students to access. Others use a closet or small office for a permanent setup. For schools with limited space or resources, some have created an online store, where students place orders through a Google form and items are delivered to their homeroom the next day.
At Antioch Middle School, their student-run “PawMart” not only provided a creative way to engage students but also offered them real-world experiences. Students applied for roles such as cashier, order manager, and delivery person, helping to run the store smoothly while gaining responsibilities and leadership skills.
When your store opens is another important consideration. You can choose to run it weekly, biweekly, monthly, or even by specific grade levels. Some schools assign grade-specific shopping days to keep the process organized—for example, 3rd grade shops on Wednesdays, 4th grade on Thursdays, etc. Choose the timing that works best for your team and allows students to save points toward the rewards they want.
At Beasley Elementary, Assistant Principal, Laura Spiegel targeted the school's worst attendance days—Fridays and Mondays. The store was open on Fridays, allowing students to purchase rewards, which were then delivered on Monday. To receive their rewards, students had to be present on both days, encouraging attendance and building excitement around the store.
Not every reward needs to be a physical item. Some of the most effective and popular rewards are free or inexpensive experiences that build relationships and boost school culture. Here are a few ideas:
These rewards are not only cost-effective but also give students unique experiences that they’ll remember long after the prize is claimed.
Setting up a rewards store may seem like a big task, but with the right team, well-planned rewards, and thoughtful logistics, it can be an exciting and motivating experience for your students. Whether you’re running a student-led store or using an online system, the key is to make it engaging and fun.